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Everything posted by Steve

  1. Steve


    I've been following the thread and appreciate the ideas. Give me a day or two to take care of some tedious stuff and then maybe we can start mocking up some screenshots. -Steve
  2. Steve


    I know this one you'd really like to see. It involves some non-trivial work in the manuscript, but I have an idea of how I'm going to implement it. Over the next week or so, I'm sure well all be hammering out the 1.4 and 1.5 feature set, so lets make sure this one stays in the mix. -Steve
  3. Now that 1.3 (w/ some Leopard support) is out, it is time to think about what's next. Some proposed features are likely to be Leopard-only, so I thought I'd start a poll to see what people are planning.
  4. This has improved for all apps in Leopard. In Storyist, you'll notice the improvement in the Project pane and the list views in the Storyboard. -Steve
  5. Storyist 1.3.2 will automatically substitute curly quotes for strait quotes as you type if you are running Leopard. Still to do: Block replacement of quotes. Tiger support for auto-quotes. -Steve
  6. Storyist 1.3.2 introduces new Leopard-only features, fixes several bugs, and addresses issues related to overall performance and stability. Specifically: English language grammar checking is now available from the Edit menu. (Leopard only) Storyist can now automatically substitute curly ("smart") quotes for straight ones, recognize and convert links as you type them, and preserve the proper spacing around text you copy or paste. (Leopard only) The new picture taker lets you select, zoom, crop, and add effects to your photos by clicking on a picture in a story sheet. (Leopard only) The Project pane and Outliner provide improved visual feedback for drag operations and the ability to select an outline item by typing the first few characters of the item's name. (Leopard only). There is no longer a lag when typing in the summary field of a section, scene, or point point sheet when the corresponding index card is open in the Storyboard. Index cards and photos no longer get "stuck" when an item that is being edited is deleted via the Project pane. The Forward and Back toolbar buttons no longer disable their menus after the toolbar is customized. Redoing a drag to an image in a story sheet now correctly restores the image. Storyist no longer crashed in certain circumstances when shift-selecting in story sheets or when changing fonts in the manuscript. This update is recommended for all Storyist users.
  7. Hi Fred, Welcome and thanks for the suggestion! There was some significant discussion of this on the email list (a precursor to this board) about six months ago. The discussion centered around what you should be able to do in full screen vs. normal mode. There were two camps: People who wanted the minimal functionality: manuscript only, please, get everything else out of my way. Think WriteRoom. People who wanted the entire functionality of the app, but in full-screen. Obviously there is some middle ground. What are your thoughts? How would you use it? -Steve
  8. I use the Apple's Xcode for project management, compilation, and some light editing. My editor of choice is Emacs. Aside from the fact that I've been using it forever and it is what is "under my fingers," it has a handy zip mode that (with the addition of the following lines to your .emacs file) is incredibly useful for editing story files directly. (setq auto-mode-alist (append '( ("\\.story" . archive-mode) ) auto-mode-alist)) Version 1.3.2 (Leopard features and bug fixes) will be out tomorrow. Version 1.3.3 should follow about 3 weeks after that. -Steve
  9. Steven, Thanks for the feedback. Comments below. This is a good suggestion and one that will likely be implemented down the road. You might be interested in a product from unsanity called Menu Master. From their website: "Menu Master is a haxie that allows you to change or remove menu shortcut keys in any application with ease. It takes about 15 seconds to learn how to use Menu Master, and saves you lots of time later because you can use the shortcuts you defined and do not bother remembering which ones the developer of the software invented for you. Additionally, you can set shortcuts to any menu item that had no shortcuts, or remove shortcuts from menu items." I tested Menu Master with Storyist a while back and found it to work as advertised. Also a good suggestion and one I've been meaning to add for a while. The development tools I use to build Storyist have this feature. Both behaviors stem from a bug that will be fixed in 1.3.3. When you select something in the Project pane, the section or chapter is scrolled into view. It SHOULD also leave the cursor positioned at the start of the section or chapter too. Thanks. I'll fix that. Thanks again for the feedback. -Steve
  10. Done. The instructions for creating are posted here and the template is available here.
  11. The standard script format does not include hierarchical elements like "sequence" or "act" that allow you to group your scenes. This can make it difficult to work with your script in the Project pane. However, you can augment the standard elements to include such elements. Here is how to recreate the Act-Scene template posted in the Sharing topic: 1. Create a new script using the Screenplay template. 2. Type some text and apply the Action style. 3. With the cursor in the action text, choose Format > Style > Create New Style From Selection... 4. Name the new style (e.g. "Act") and make sure that "Apply this new style on creation" is checked. 5. With the cursor in the (new) Act text, choose Format > Style > Edit Current Style.... 6. In the style editing dialog, change the outline level to "Heading 1" and the next style to Scene Heading. 7. Add underlining (or any style attributes you want). 8. Click OK. You now have an "Act" style that you can use to create hierarchy (folders) in the Project pane. You can install the template by either selecting File > Save As Template... or copying the file to ~/Library/Application Support/Storyist/Templates.
  12. The standard script format does not include hierarchical elements like "sequence" or "act" that allow you to group your scenes. This can make it difficult to work with your script in the Project pane. However, you can augment the standard elements to include such elements. This template includes an "Act" element to let you set up an act-scene hierarchy in your script. Use this template while you're writing, but remember to remove the Act elements before sending it out. [Edit: Updated the Act_Scene.story template to version 2] Act_Scene.story
  13. Sorry for jumping in late on this one. I'd be happy to set up an area for uploads. Space shouldn't be an issue. You can post anything you write or own the copyright of. Regarding the copyright: It stays with the author until she transfers it (say by signing a contract for a big advance -Steve
  14. Hi Konigsberg, Welcome, and thanks for the feedback! At the moment, the scene sheet hierarchy follows the script. One thing I usually do while writing is to create an 'Act' style and use it to mark act breaks. That way, both the scene lists and the scene sheets are grouped in folders by acts. I'll post a tip on how to do this in the "Using Storyist" forum in a little while. You can have more than one project open, but only one script per project. This limitation and possible solutions was discussed in the thread Crossing the book boundary, Tracking storyline in a series. I think is a good suggestion. Interesting. How does copy/paste from the script itself perform? Could you provide an example? -Steve
  15. Version 1.3 and later. The storyboard must first be open, though. Option-clicking doesn't open the storyboard.
  16. When you click on an item in the Project pane, it appears in both the Document view and in the Storyboard. However, if you hold down the option key while clicking, the item will appear only in the Storyboard. This is useful for times when you want to work on various story elements in the Storyboard while editing a section of your manuscript/script .
  17. The earlier topic might be Copy & Paste for Sheets. Not possible yet. You can copy and paste the text, of course, but you really want all of the data connected to a story element. It isn't horribly complicated, but it isn't trivial either.
  18. I'll have some more to say about Time Machine on Friday when I can talk about such things without violating my NDA. Regarding getting a character back: Since Storyist does not (yet) have a trash, I've got a folder for characters I "delete" that I use to hold characters I'm not sure about. Same with setting and plot.
  19. It depends on what I end up with this year My manuscript for NaNoWriMo 2006 was a political thriller. It needs another pass or two, but I thought I'd serialize it on my blog. Having a (self-imposed) deadline for each chapter would help motivate the revisions and the end result would be something that I could either take the traditional route or self-publish. For this, I think an attribution, non-commercial, no-derivatives Creative Commons license would work fine. -Steve
  20. And succeeding wildly
  21. Isaac, It would certainly be an interesting experiment. This is probably something you can test yourself. Storyist uses the zip utility that ships with OS X. Your checkin script can unzip your story and then zip it back uncompressed (if this is possible--I haven't checked). If zip can "expand" it, Storyist won't care. And if you find something that works, I'd be happy to add a configuration option for you. As for jumping back in time, you could use the backup facility in the File menu and restore from a backup to get back to the state you were in before that paragraph got messed up. I know this isn't what you are asking for because the granularity is way too large. -Steve
  22. Good idea. Since the placards at the bottom of the page are prime real estate, and there are other things you'd potentially want to see, I'd probably make that area configurable. You can already remove individual placards by control clicking on the footer. Other useful information that might be useful: Page count. More interesting than word count when you are working on a screenplay. Character count. Progress toward your daily word goal. -Steve
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