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Development Points for Settings


Steve E

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Just as Characters take the stage in various Chapters and Sections, so do Settings. Places can change their appearance or nature during a story (e.g., Hotel becomes a brothel. Brothel becomes a convent) so it would be useful to give them Development Points and be able to link those development points to a Chapter or Section (as with Character).

 

Similarly, it would be useful to link Characters to Settings.

 

For that matter, why have any restriction? Why shouldn't every sheet have development points and the ability to link those points to any sheet type, including its own type? (Since different sheet types may have the same name -- a Setting and a Section might both be named Restaurant -- there should be a way of differentiating them on the link list.)

 

-Thoth

 

BTW: We're still waiting for Prop sheets. Just a reminder. :)

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Just as Characters take the stage in various Chapters and Sections, so do Settings. Places can change their appearance or nature during a story (e.g., Hotel becomes a brothel. Brothel becomes a convent) so it would be useful to give them Development Points and be able to link those development points to a Chapter or Section (as with Character).

 

As an aside, how did the hotel become a brothel and then a convent?

 

Similarly, it would be useful to link Characters to Settings.

 

For that matter, why have any restriction? Why shouldn't every sheet have development points and the ability to link those points to any sheet type, including its own type? (Since different sheet types may have the same name -- a Setting and a Section might both be named Restaurant -- there should be a way of differentiating them on the link list.)

 

-Thoth

 

BTW: We're still waiting for Prop sheets. Just a reminder. :)

 

I like the idea of tacking development points onto any section/setting/what ever. It seems like this would be fairly straight forward to store in the existing xml object. I wonder how much work it would be to add to the GUI though.

 

IF

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As an aside, how did the hotel become a brothel and then a convent?

Reference "House Of The Rising Sun: A novel by James Thorne."

Ladies of the Evening used the hotel for trysts to such an extent that it became cheaper for their "management" to simply buy it. The good folk of New Orleans, led by a church group that felt decimated by the "sin of the place", set fire to it. ("And it's been the ruin of many a poor boy..." says the song of the same name.) The church group then took it over and turned it into a convent to host those reformed working girls. And they lived happily ever after, until Hurricane Katrina. Implausible, I know, especially since the song says the house was a casino, but I didn't write it.

I like the idea of tacking development points onto any section/setting/what ever. It seems like this would be fairly straight forward to store in the existing xml object. I wonder how much work it would be to add to the GUI though.

Steve?

 

Oh, Mother, tell your children

Not to do what I have done.

Spend your lives in sin and misery

In the house of the risin' sun.

(I like the Rolling Stones version best.)

 

-Thoth.

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I like the idea of tacking development points onto any section/setting/what ever. It seems like this would be fairly straight forward to store in the existing xml object. I wonder how much work it would be to add to the GUI though.

 

It is just sheet work. :) The database was designed to handle section reference per object. Props, when implemented, could have development points too.

 

-Steve

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Similarly, it would be useful to link Characters to Settings.

 

You can sort of do this now, though you have to add it as a Physical Description field.

  • Navigate to a character page.
  • Click on a physical description field and choose Add Field > Custom...
  • In the dialog that appears, type a label that makes sense (e.g. "Setting") and make sure the Type popup is set to Setting.

BTW: We're still waiting for Prop sheets. Just a reminder. :)

 

Ack (nowledged).

 

-Steve

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