orrenm Posted November 2, 2009 Report Share Posted November 2, 2009 This feature request is an outgrowth of a usage question. I couldn't figure out how to open a specific project menu item in a specific split pane, and the reason was that I was attempting a different workflow than Storyist requires. Right now, if you are currently writing your manuscript in the middle pane, and wish to open a character in the right pane in order to have some information in front of you, but continue working in the middle pane, to do this is a three step process: 1) Click the mouse from the middle pane to the right pane 2) Click on the desired character in the project menu 3) Click back into the middle pane What I would like to see is a simplified workflow, so that I don't need to click away then click back. I can think of a couple ways to make this happen: 1) Set a preference for each project menu element (Manuscript, Characters, Setting, and so on) for which of the displayed panes that specific element will default open into. So for example, I could set my Manuscripts to always open in the middle pane, and my Characters and Settings to default open in the right pane. I could then manually override this via key command (say option + click) or drag an element into a particular pane instead of single click on it. 2) Set a key command to open an element in the inactive pane. Let's say option + click. This way, if I'm writing the manuscript in the middle pane, I could then option + click on a character to have that a character open in the right pane, without my cursor leaving the middle pane. 3) Set a key command to "lock" an element into a pane. So for example lets say I open my manuscript in the middle pane. I could then use the key command to lock the manuscript into the middle pane. Whenever I click on anything except a manuscript element, it will then open in the right pane, until I use the key command to unlock the locked pane. Obviously, these require a 3 (or more) pane workspace. With only one pane besides the project menu, none of these would key commands or options would be active. And with more than two panes available, really option 3 becomes the best, because you can lock as many panes as you'd like, so if you have 4 panes, you could lock three of them, etc. Anyway, I've no idea how difficult any of this is to code, but for me at least, it would be a great workflow enhancement! Thanks, Orren Link to comment Share on other sites More sharing options...
Steve Posted November 2, 2009 Report Share Posted November 2, 2009 This feature request is an outgrowth of a usage question. I couldn't figure out how to open a specific project menu item in a specific split pane, and the reason was that I was attempting a different workflow than Storyist requires. Right now, if you are currently writing your manuscript in the middle pane, and wish to open a character in the right pane in order to have some information in front of you, but continue working in the middle pane, to do this is a three step process: 1) Click the mouse from the middle pane to the right pane 2) Click on the desired character in the project menu 3) Click back into the middle pane What I would like to see is a simplified workflow, so that I don't need to click away then click back. I can think of a couple ways to make this happen: 1) Set a preference for each project menu element (Manuscript, Characters, Setting, and so on) for which of the displayed panes that specific element will default open into. So for example, I could set my Manuscripts to always open in the middle pane, and my Characters and Settings to default open in the right pane. I could then manually override this via key command (say option + click) or drag an element into a particular pane instead of single click on it. 2) Set a key command to open an element in the inactive pane. Let's say option + click. This way, if I'm writing the manuscript in the middle pane, I could then option + click on a character to have that a character open in the right pane, without my cursor leaving the middle pane. 3) Set a key command to "lock" an element into a pane. So for example lets say I open my manuscript in the middle pane. I could then use the key command to lock the manuscript into the middle pane. Whenever I click on anything except a manuscript element, it will then open in the right pane, until I use the key command to unlock the locked pane. Obviously, these require a 3 (or more) pane workspace. With only one pane besides the project menu, none of these would key commands or options would be active. And with more than two panes available, really option 3 becomes the best, because you can lock as many panes as you'd like, so if you have 4 panes, you could lock three of them, etc. Anyway, I've no idea how difficult any of this is to code, but for me at least, it would be a great workflow enhancement! Thanks, Orren Thanks Orren. All would work, though option+click currently has another function. Currently, option+click opens the item you clicked in the "other open views". If you option+click in a section of text, that section opens in the other views. A common use is to have the other pane open in Storyboard mode, so clicking section text opens the "collage" for that section. Option-clicking on the items in the collage opens the items in the other (inactive) view. I realize this isn't quite what you are asking for, but it does make navigation a little bit easier. I'll give this some thought. -Steve Link to comment Share on other sites More sharing options...
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